Archive for January, 2008

January 27, 2008: 3:20 pm: Game theory (or close enough), GMing

Over on Knife Fight, Vincent “Lumpley” Baker offered some advice for how to change the way a group plays to a method that resembles the set-up that’s used for towns in Dogs in the Vineyard. It’s pretty cool stuff, and I’m going to reproduce it here so that you can see for yourself without having to join Knife Fight.


January 15, 2008: 10:06 pm: Game systems

This weekend, thanks to my preorder, I got a PDF copy of Vincent Baker’s newest game, In a Wicked Age.

In this wicked age…
…Gods, demons and mortals contend with one another for power…
…Law and civilization are new, and no one is their master…
…A simple midwife can set in motion the downfall of tyrants and great empires…
…Your birth is not yours to choose, but your fate is what you make it.

In a Wicked Age
sword & sorcery roleplaying

I’ve only had a chance to read through my copy once, and, as was the case with Dogs in the Vineyard, I’ll probably need to read the rules again, check some actual play threads, and then play some myself before I really get it. What I think I understand so far though, I really like.

For now, here’s Vincent’s Anyway post from 2006 that started the genesis of the game, and here is an AP thread. There’s also plenty of discussion going on about the game at the usual places, like Story Games and The Forge. Also impressive is the number of new Oracles that have been designed in the days since IaWA came out, moving it into realms other than the original swords and sorcery.

And yes, there’s every chance I’ll run a game of In a Wicked Age at TBR this year.