Archive for May 14th, 2006

May 14, 2006: 8:45 pm: Game systems

After a long period of silence, there’s a welcome update about the status of The Dresden Files RPG:

For the impatient, let me say it up front and early: The Dresden Files RPG will be published, and is still under active development effort. Our timetable has slipped, and we’ll probably see it coming out towards the end of this year. We’re very sorry about this delay, but we appreciate your patience.

Now as to the details…

I’m still really looking forward to this, and I’m glad they aren’t even attempting to try and rush it out before GenCon.

: 8:41 pm: Game theory (or close enough)

There’ve been attempts over on Story Games to bring the whole push-pull thing back onto the front burner, so Mo has taken another shot at defining what she meant.

Here are your no-nonsense definitions:

Push is an assertion of individual authority.

Pull is a directed solicitation for collaborative buy-in and input.

After reading her post, and looking through some of the discussion, I think I’m pretty sure this isn’t something that’s going to be useful for me personally. Judging by some of what I read, I’m not the only one who feels that way.

ETA: Brand has an excellent post that builds on this in important ways. Be sure to read the comments too. Vincent manages to clarify some things quite nicely (at least for me). Very cool.

: 8:34 pm: Miscellaneous

Here’s the shortlist for the 2006 Diana Jones Award:

The Gamechef game-design competition
Irish games convention charity auctions
Magic the Gathering, 9th edition (Wizards of the Coast)
Perplex City (Mind Candy Ltd)
Spycraft 2.0 by Patrick Kapera, et al (Alderac Entertainment Group)
Twilight Struggle by Ananda Gupta and Jason Matthews (GMT Games)

I’m not really sure how you can compare a game design contest to a collectible card game to a charity auction, so I have no idea at all which of the nominees is likely to win, but I still think it’s pretty cool that Game Chef made the list.