Self, if you decide to run two games at next year’s The Black Road, don’t pick two systems you’ve never run or even played before, and most definitely don’t have one of those systems still be in development. Coming up with good game ideas is hard enough without having to also learn two sets of rules and figure out how to teach them.

[For those who might be wondering, this year I'm running a pirate zeppelin game using Spirit of the Century rules and also running a game of Afraid.]