Archive for February, 2007

February 26, 2007: 10:30 pm: Game systems

How are things coming along on the Dresden Files RPG? Fred gives us an update:

The conclusion there is that I’ll be startled if we have anything more than a proof by the time GenCon lands on our heads (it’s always a bit earlier in the year than I want it to be, I think), but y’never know, we may end up finding a printer who can do a good, sizable hardcover run in a short timeframe. I’m not holding my breath on that point.

I’m definitely in the camp of wanting it done well rather than quickly, but I’ll still hope that there’s a possibility of the game being ready in time for Gencon, without compromises in quality to make that happen.

: 9:01 pm: Game theory (or close enough)

I’m a big fan of story games, and of the communities that to some degree center around both Story Games and The Forge, but there are times when the discussions start to sound far too much like arguments that take place among the various factions of socialism or communism. A few people seem to be more interested in calling others out for not adhering to some version of doctrinal purity than they are in working together to advance the cause.

February 12, 2007: 8:45 pm: Game theory (or close enough), GMing

Better late than never (my link, I mean, not her post), I give you Mo’s Relationship Web Builder:

So I thunk this tool up a while back, and am looking to develop it further. It combines the Blood, Violence, Sex, Money ties that Brand tells me are from Sorcerer Soul into a process not unlike Dogs Town creation. I tested it out on Dave Cleaver, and he came up with something kinda nifty. For now it can be used to create a web in any game that has no explicit tools to build such a thing. Maybe at some point I’ll actually build it in to one of my games.

You can get some really interesting relationship maps by following the steps she lays out, and be sure to read the comments for even more ideas (and maybe offer some of your own).

And you should probably read the rest of her posts while you’re there.

February 4, 2007: 3:11 pm: Cons

In recent (and not quite so recent) con news:

Dreamation 2007 (January 25-28) was apparently quite a blast. I really need to make it to this (and/or Dexcon) one of these years.

Forge Midwest 2007 is working on preparations for this year’s con (which looks like it’ll happen in April).

Registration for the first full-fledged Camp Nerdly (a weekend of gaming and fun at a campground in Virginia with mostly SG folks, May 4-6) is now open.

The plan for the Forge booth at GenCon 2007 (August 16-19) was announced, and it seems like it may result in indie games being more spread around the dealer room.

Oh, and don’t forget about The Black Road 2007 (June 29-July 1) too!