Vincent Baker goes mad. Again.

You remember how big a deal it was when we smashed open the GM’s power over everything-but-the-characters? We were like, “this thing where the GM creates and controls everything-but-the-characters, solely and exclusively and all by his lonely, this thing is broken, plus stultifying, plus it’s not even true.” You know how good the games are that came – and keep coming – out of that?

My dangerous idea for 2006 is: we should do the same to the player’s power over the character. It’ll be just as good.

The comment thread that follows gets rather argumentative, in part because people are trying to figure out just what the heck Vincent is talking about, but it’s still worth reading through if you want to understand what he’s getting at. I don’t know that I agree with him, but it’s certainly an interesting idea.