On The Forge:
Topic: [DitV] I don’t want to say ‘yes’ and I don’t want to put dice on the table…
I’m one of the players in the game Michael Croft is talking about in this thread, so it’s particularly interesting to see some other takes on what went on during the session. I have yet to GM a Dogs game myself, but I think that what happened is probably something that happens to a lot of first-time DitV GMs, especially those who have run “old-school” style games where the GM is supposed to do exactly what Michael was doing. There are definitely a few pieces of good advice in the thread for dealing with it though.
September 7th, 2005 at 7:52 am
In a way, I wish there were a few more good transitional steps rather than tossing people all the way into the deep end of player empowerment (though DitV is far from the deepest end of that range)…
Perhaps a few more games of the wide-open Teenagers from Outer Space or Toon style, where the GM has all the familiar powers and roles, but characters are built up as well, with the resulting chaos and conflict expected in the natur eof the game.