Indie game design workshop at GenCon
Okay, this is the kind of thing that makes me sorry I’m not going to GenCon:
So I called the Justice League of Indie Game Design together and came up with a rough outline for the Workshop. Everyone got on board and planning began. The initial idea was to do a hardcore workshop with a catered lunch, group projects, presentations…but alas, this didn’t come together for a variety of reasons. The current plan is to set up a series of four seminars on the Friday of the con, with each running between an hour and 1.5 hours — with a lunch break in between sessions 2 and 3. If it goes well, maybe next year we’ll do something even more ambitious. Buy-in is $5 per session ($20 for the whole thing). I don’t have the exact write-ups of each seminar with me, but the details are:
Session I: Theory of Roleplaying, hosted by D. Vincent Baker (kill puppies for satan, Dogs in the Vineyard)
Session II: Game Design, hosted by Yours Truly [Jared A. Sorenson] and Luke Crane (Burning Wheel)
Session III: Worldbuilding and Mythic Storytelling, hosted by John Wick (Legend of the Five Rings, OrkWorld, Thirty, etc.)
Session IV: Print & Electronic Publication, hosted by Clinton R. Nixon (Paladin, Shadow of Yesterday) and Luke Crane
For those who will be at GenCon that weekend, the actual event code is apparently WKS00018: Roleplaying Game Design Workshop.